Asterisk
Services

Experiencespeople remember.

What people see, use and remember.

Websites, stores and digital products with a point of view: designed with intent, fast on any phone and built to be easy to run once they launch.

Showreel

A silent 20 second loop of the best pieces cut together: MP4 and WebM with a poster frame, 2100 × 900.

Websites

Company, marketing and launch sites that load fast and are easy to update.

A website is the first thing most people see of your company. We design it with a point of view, build it to load quickly on an ordinary phone, and set it up so your team can keep it current without calling us.

What it includes

  • Art direction and a design system
  • Page and content structure
  • A responsive build, tested on real phones
  • Content setup your team can edit
  • Search foundations and structured data
  • Analytics and a launch checklist

Interactive & WebGL

3D, motion and interactive pieces for launches, campaigns and products.

When a page needs to be remembered and not just read: a product you can turn in your hands, a story that moves as you scroll, a configurator that answers a real question. We use WebGL and motion where they carry the idea, and keep everything around them quiet.

What it includes

  • Concept and storyboard
  • 3D scenes and product viewers
  • Scroll-driven storytelling
  • Interactive configurators and explorers
  • A performance budget for mid-range phones
  • A static version for reduced motion and weak devices

E-commerce

Online stores, catalogues and checkouts built around how you sell.

A store is a sales process with a shop window. We design the catalogue, the checkout and the back office around how you actually sell, including the payment methods your customers use.

What it includes

  • Catalogue and product page design
  • Cart and checkout
  • Payment setup for the methods your customers use
  • Stock and order management
  • Customer accounts and order emails
  • Analytics and conversion tracking

Digital products

Products and platforms taken from a first idea to a launched release.

From the first sketch to the first release. We work out what the product should be, design it, build the first version and ship it, so you learn from real users instead of slide decks.

What it includes

  • Product framing and scope
  • User flows and a clickable prototype
  • Interface and design system
  • Build of the first release
  • Analytics and feedback loops
  • A roadmap for what comes next

One piece, every device.

The people who judge a piece and the people who use it rarely hold the same phone. We design for both, and for anyone who needs less.

A fast laptop

The piece on a laptop screen, full quality: a screen recording of the best 10 seconds.

The full piece.

Real-time 3D, scroll-driven scenes and full-resolution media, with every detail on.

  • Live 3D scenes at full quality
  • Scroll and cursor drive the story
  • Full-resolution photography and video

Projects.

Client work in this area: what it does, and the decisions underneath.

Client project

Nganya

Race a matatu through Nairobi, in the browser.

Nairobi's matatus are iconic — loud paint, named stages, route numbers — but they exist in cargo-fleet dashboards, not games.

Web applications

A decorated matatu racing down a wide Nairobi road lined with purple jacaranda trees, rival matatus visible ahead.

Client project

JMERC

A website for an education NGO in Uganda, kept current by its own team.

JMERC works with governments, schools and families across Uganda, and its programmes, evidence and news needed one place partners and donors could find them.

Websites

And the rest.

Tell us what you’re building.

A 30-minute call is the quickest way to see if we’re the right fit. Or send us a message, whichever suits you.