Nganya
Race a matatu through Nairobi, in the browser.
- Client project
- Web and 3D

The problem
Nairobi's matatus are iconic — loud paint, named stages, route numbers — but they exist in cargo-fleet dashboards, not games.
The idea
A WebGL racing game that puts you behind the wheel of a decorated matatu on a stylised Nairobi street. Jacaranda trees line the road, Nyerere Road signs flash past, and every matatu wears hand-lettered livery from the real culture.
What it does.
- Drives a matatu through a 3D Nairobi street with jacaranda trees and named landmarks
- Puts multiple decorated matatus on the road, each with its own livery
- Lets the player switch cameras: rear chase, interior cab, side and wide views
- Runs entirely in the browser with no install, using WebGL



What’s underneath.
The decisions that make it work, most of which no one sees.
The city is the content
Every landmark — the road name, the route number, the jacaranda trees — is drawn from Nairobi, not invented. The game earns its setting rather than borrowing it.
Livery is the character design
Each matatu wears hand-lettered text and bold colour panels in the style of real Nairobi kanju art. There are no placeholder cars.
The browser is the platform
WebGL means no download, no store, no install. The game opens at the URL, which is the right fit for an audience that lives on mobile data.
What it shows
This project is built from this service. Each is something we can do for you.
Tell us what you’re building.
A 30-minute call is the quickest way to see if we’re the right fit. Or send us a message, whichever suits you.